Reptomancer. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Reptomancer

 
 On A17+ the reptomancer now summons 2 daggers at a time instead of 1 Reptomancer  Overclock Defect Uncommon Skill

This event used to be really annoying by design. At the start of your turn, draw 1 additional card. Tldr: you are unlucky to miss 33% of the time 5 times. 2. Slay the Spire. $12. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. Or wins against Time Eater, but die to Reptomancer. Ironclad in particular loves Medkit because he has many ways to interact with. ( 1965-01-23) January 23, 1965 (age 58) Harbor City, California. It can provide some much needed AoE to a shiv-heavy deck too. I suppose it comes down to disliking deck construction constraints or the chance to be annihilated from bad RNG on rare occasion. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Probably just Reptomancer and maybe Slaver Trio. Please nerf that. 2 Energy | Whenever you play a card, deal 1 (2) damage to ALL enemies. Bubba_Doongai • 22 days ago. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). chosen, healer, and reptomancer are all hot af, but i'd marry silent before any of them Reply reply TyrantRC • idk man, donu be looking kinda thicc, and don't tell me you don't want to do nasty things to that hole. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did massage damage to me. Furthermore, most hallway fights won't last longer than 3-5 turns, so for most hallway fights this is an energy relic with no downside. 15 block is quite a lot if you don't have block scaling. Shield and spear is mainly there to kill slow and large scaling defect decks as the heart just gets wrecked by those. Mods on the table. Every time you play 3 Attacks in a single turn, gain 4. Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. Many Silent decks don't pack a lot of frontloaded damage despite her starting relic. ) Call me with up to 10 [ [ name ]]. 33) Iffy corruption. Falling. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. I have no clue. It's an AoE damage card with a big enough number on it to make it deal competitive single-target damage. There's plenty of cards that can help with this fight, but not a lot of ways to account for not drawing those cards in time to deal with the absolutely massive frontloaded damage this. The Boss Relics generally regarded as being very powerful are relics that consistently grant energy. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. ) Ring of the Serpent guess you more total draw, but it weakens one of your most important turns. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. You could get around this sometimes if you have wraithfrom for example and you could consistently play it early but you need to be. So you'll want to draft AOE cards alongside Signature Move: Consecrate costing 0 is good in this regard as you can get it out of your hand easily, but Conclude (the better frontloaded AOE damage card) has terrible anti-synergy with Signature Move and can lead to some very bad draws. But decks' needs are not that consistent. The modifiers for this daily are:1. Losing a run in Act 4 will still unlock. So I killed all the daggers fast, but he kept summoning more. But against reptomancer it kills the little swords. ) She slaughtered me. Society for Science proudly announces the top 300 scholars in the Regeneron Science Talent Search 2021, the nation’s oldest and most prestigious science and math competition for high school seniors. x feels like it's been characterized by the loss of cool cards in favor of just doing one thing very strong over and over again. 2 (1) Energy | Whenever an attack deals unblocked damage, apply 1 Poison. The competition is between this dagger throw and poisoned stab. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Welcome to Monster Train, Slay the Spire (STS) players! Monster Train (MT) is a fantastic game, and I think you'll have a blast. Ancestor_Anonymous • 22 days ago. If you're Defect or Silent, this guy will often do so much damage to you it will end your run later. With slavers its similarly important to kill the red slaver in the back. Nemesis can hit you for 45 as soon as turn 2, and Reptomancer hits for 100 (!!) on turn two if you haven't killed any daggers, plus the daggers are already putting wounds in your deck. I rarely take Barricade, but it can sometimes be very strong with solid block (especially Impervious) and an Entrench already. The other two classes are better off with Orrery. Immolate would be the best aoe, but something like conclude+ would work well too. ago. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. 32) Practically does nothing. Why do those attacks deal so much damage?Follow me on Twitch:my Discord:is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. 1. Immolate would be the best aoe, but something like conclude+ would work well too. 3 and 4 blocks either of the first 2 attacks, 0 or 1 blocks either of the 2nd cycle hits Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. 0 Energy | Draw 2 (3) cards. These cards are hard to get into play because you end up taking a lot of chip damage to play them. Common relic is always a small boost, but some uncommon and rare are quite situational. Deal 8 (upgraded: 12) damage twice. Spouse. An empty floor is always a really bad thing, as was the relic option. 1 Energy | This turn your next 1(2) Skill(s) is(are) played twice. There's your answer. This means that you need a plan to deal with the daggers if you choose to go into an elite fight. The thing about dagger spray I'd argue is that it maintains better relevancy through act 2 and 3 due to the aoe burst it provides (think act 2 elites, act 2 bosses, reptomancer, many act 2/3 hallways, awakened one). 2 - The general idea is that you spend early Act 1 putting attack cards in your deck even if they will be bad for your Act 3 deck, specifically so you can beat Gremlin Mob, Lagavulin, and the difficult. However, considering that this has the potential to copy the boss relic that one. ago. Silent’s cards offer a lot of flexibility, making her a powerful character to experiment with deck synergies. Having your good cards early is. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. Notes on fighting Reptomancer: Step 1: Crank up the music. While the two games share many mechanics, they feel very different to play and require different approaches. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply Do note that Reptomancer cannot use either damaging attack repeatedly, so if she used the multi-hit move, she will then use the single attack. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . One of the Reptomancer’s attacks also has a weakening. max HP nob is definitely also a huge threat, though. Ironclad - He has a great offensive (Strength + multi hit moves/Heavy Blade) and defensive. Also, it's a rare, you won't find one very often. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Woke Bloke: 4, alternatively 5 if you want to kill cultists really fast. Early in the act I decided to spend 300 gold to bottle WLP instead of buying second WLP, removing a card and buying explosive potion to make my life against Reptomancer easier. Video guide to defeating the Act 3 Elite - Reptomancer with a nearly max Silent Reptomancer is lethal Had her doing 90+ damage turn two. The Regeneron Science Talent Search provides students a national stage to present original research and celebrates. 1 (0) Energy | Place a card in your hand on top of your draw pile. 25. On A17+ the reptomancer now summons 2 daggers at a. Gremlin Leader is an Elite encounter found only in Act 2. Data accurate as of April 28. Jaw worm group: test your ability to block early and kill quicklyConsidering it in act 1: Generally strong against Laga, Nob, and Sentries. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. I don't think I've ever actually been able to use Omega effectively. Yeah but Collector ain't gettin that G-Leader dick on the reg tho, like Reptomancer. Act 3 Event Choices: [Land] Lose (Random Skill) [Channel] Lose (Random Power) [Strike] Lose (Random Attack) Notes: If you only have Bottled cards in your deck, [Land] is the only option and you do not lose any cards. Reptomancer is scary, but Gremlin appears before you can get a proper deck together. My character was half HP and I didn't have enough block to counter this. Can't go wrong with 2 or 3 in your deck. Got it, thanks. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. This mod introduces a new Character to Slay the Spire : The Necromancer! The Necromancer is a wielder of the darkest type of magic, able to throw around negative energy, curses, bones and blood. Do you have trouble winning on no ascension levels or very low ascension levels? Then maybe you are not utilizing your enemies behaviour. This means you need to act as if you’re fighting all three of them, respecting their mechanics as you make the final adjustments to your deck. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. His turns are pretty much all the same as far as chances are concerned. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. Setup Silent Uncommon Skill. Innate upgrades can be "worth it" if your whole strategy revolves around getting that power online, but they are typically low priority compared to upgrades that dramatically increase a card's effectiveness, reduce costs, etc. On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. - Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the. I just discovered that this enemy known as the "Flame Berserker" existed in the beta branch as an act 3 hallway fight but never made it to the final…Your average run looks more like 50/30/20 give or take depending on leftover strikes, leftover damage commons from act 1, some late aoe for reptomancer, cards that both deal damage and block (crippling loud, shockwave, etc. It's pretty solid in act 1 and act 2, and it is still quite good in reptomancer fight in act 3. Elite Monsters and Bosses Guide. Browse all gaming. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. You take advantage of Defect's ability to handle act 1 extremely well, otherwise you wouldn't be beating the act 1 bosses "without issue". All of the bosses behave a bit differently in Act 3, and on A20 you won’t know one of the ones you’re fighting until you get there. Reptomancer will end runs where you could have handily beaten the last boss. wingedespeon • 7 mo. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. She doesn't fit in well as a normal Beyond enemy. Playing on Custom Mode disables Achievements and the Leaderboards. Then it proceeds to summon minions ( I hate this mechanic. 6 block for free every turn is enough for most fights until Act 3 (every turn in act 1, half of the turns in act 2, give or take). He can summon minions (see notes), inflict debilitating debuffs onto his enemies and then. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. 64. You cannot hack an enemy that's currently hacked; in other words, you cannot "chain hack" an enemy but must wait for the first hack to expire first. Since fights become much easier after one enemy dies, AOE isn't actually that important for very many fights in the game. 112k members in the slaythespire community. < > Showing 1-15 of 15 comments . Please nerf that. But then one enemy will just wreck my face like it's nothing. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Political party. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). CryptoYes. Now it works really well, probably too well for a common rarity card. Caos Spawn. Honestly Reptomancer is a pretty good reality check for Act 3. ago. So probably towards the end of Act 1 your deck is getting too slow. I'm no expert but I'd have thought most builds couldn't take that sort of damage so early in a fight, especially considering she isn't even an elite. Fun fact: Before Reptomancer, there was a forth temporary elite in the beta branch called the "Flame Bruiser". Was on a perfect run with Ironclad ( the only run I was absolutely sure I could walk by the final boss), when I encounter the new enemy added in the most recent patch. On the other hand powers are generally more impactful than either of. For boss fights, though, it's not as great. The risk is just not worth it if you're trying to win. On the other hand powers are generally more impactful than either of those. Derived from the word reptile, reptation suggests the movement of entangled polymer chains as being analogous to snakes slithering through one another. Retains some utility in Act 2 against the Slavers and Gremlin Leader and might be the chip you need to take out Reptomancer daggers so still has some utility as a damage card. Definitely not balanced. (not Ethereal. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. In a deck with about 20 cards or more, the curse means nothing. AOE is the most helpful, but if you don't have any, you generally want to be able to burst down one of the daggers each turn. With reptomancer I can usually keep killing the daggers before they ever do their second attack. Elites are stronger monsters that are marked separately from normal ones on the map. I've honestly found the Barricade build for the Ironclad to be one of the most consistent ones to pull off. I'm preeeetty sure those are the right. The enemy may seem to have low damage values for an elite, but the Enrage buff it grants itself combined with the Skull Bash's applied Vulnerable make for a tough fight for most decks. So I killed all the daggers fast, but he kept summoning more. )It's also often too slow a strategy against some hard-hitting enemies like Reptomancer in Act 3, and can be difficult to put into play without taking high damage. A Streamline+ that doesn't scale. Monsters are the ”basic enemies” of Slay the Spire, and landing on their icon on the map will incur a battle with one or more, depending on the floor. I have no clue. On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. One of my favorite relics, it's really strong against monsters that don't hit hard. Gain 50 Gold. In order to unlock Ascension 1 for one character, you need to beat all three acts with that character. 1. One of the Reptomancer’s attacks also has a weakening. Easily and uncontestably the best mech in the game is the Rocket mech. . • 4 yr. Share. On A17+ the reptomancer now summons 2 daggers at a. At the start of each combat, this card will be in your hand. ago. If you have corpse explosion or catalysts you don't really need it, but often you end up in need of a scaling damage card end of act 1 start act 2 and this card can carry through act 2 with little help in a defensive deck. Daily Discussion/Debate #59: Barricade. Maybe a rival to the Crow Cult? I like her design, though it does need some polish. In this case, it's checking whether your deck can consistently. Necronomicon is a Relic obtained through the Cursed Tome Event. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. Defect is a worthless character. ReplyAlso barricade and blur are simply stronger ways to carry over, albeit less consistent. Weekly Patch 51: Recursion. Nice defense with a little draw. The only really flashy thing this relic can do is allow you to block Vulnerable from Collector with only a single artifact charge, as the debuff order there is weak-vuln-frail and ginger will prevent artifact from being used on weak sources. 拜蛇术士. So I killed all the daggers fast, but he kept summoning more. The daggers she summons also seem too big, and their attack animation aims at the lower left corner rather than at you. Card draw is key to the Silent, this relic works really well on her. Provides significant benefit almost regardless of deck/build. aranaya • 8 mo. Cursed Key consistently grants energy every turn, immediately, and has a very delayed downside. 10. One of the Reptomancer’s attacks also has a weakening. Focus the two first daggers first, you should be able to kill either both knives turn 1 or mostly kill both of them. I've tried reading guides, following recommendations on how to select cards, and can have really killer decks that are letting me survive Act 3 enemies with full health at the end of the fight. One of the Reptomancer’s attacks also has a weakening. urfavgalpal. Well silent's defence strats are quite basic, mostly being applying weak and low-cost block cards. ) Philosopher's Stone is a Boss Relic. Echo form. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. Looks like an electrodynamics to me. You just stare at the screen in disbelief. All in all, if you can comfortably afford it and can comfortably path into many elite fights, it's a pretty good relic. was a California State. ago. Monsters. This means that the daggers sometimes hit for 37, which is pretty ridiculous. Paperback. Gives Ironclad some flexibility on his best first upgrade in Act I and still keep an enemy vulnerable for a full deck cycle. Reptomancer > Nemesis > Giant Head As a whole, weighted: Reptomancer > Slavers > Lagavulin > Gremlin Nob > Nemesis > Giant Head > Gremlin Leader > Book of Stabbing > Sentries Note: this is my take on them at A20. Reptomancer can go much worse with a single bad draw on an atypically aggressive AI pattern roll. The rest of what OP said is on point. Especially when you add some edge-case possibilities like being somewhat low-ish on HP, but having Pantograph. It's more complicated than just the math. I agree on the other elites, fuck the reptomancer! BulkyReplacement1339 • 2 hr. Reptomancer is ♥♥♥♥♥♥♥T CHEATING! i'm atacking him while the dagger does only 5 damage, but than he summon bazillions!! of them and they all atack me for RIDICULOUS damages! out of nowhere! How are you suppose to win if the game is cheating and doing 200 hundred damage out of no where?! Pepperidge Farms remembers when Reptomancer was a pushover Reply More posts you may like. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. , there's less reason to care about finding creative solutions to these fights, and 2. Leave the daggers alive, daggers cause inconsistency through wounds, daggers commit honorable mitsubishi by throwing themselves at your face for like 25 damage. PlatonicTroglodyte • 4 yr. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. Collector-Becky don't let homeboy smash nawutimean?It works especially great in Gremlin leader and Reptomancer fight, you can take down those minions one by one quickly. Draw 1 card. Reptomancer and Slavers would be two very good exapmles. Reply. ) She slaughtered me. Does a lot of work in act 1, and is still often useful in act 3 for a few encounters (Reptomancer, Jaw Worms and Darklings). Baldur's Gate 3. Battle Hymn Watcher Uncommon Power. Share. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. A great source of passive block, Metallicize can help in staying well-defended. Just for any new players reading, the boot is a bit of a meme for being worthless. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Reptomancer poses the largest threat of the three in general, and needs more cards specifically drafted for that fight than the other 2. The same elite can appear multiple times in an act, but cannot be. One of the Reptomancer’s attacks also has a weakening debuff. Effects like that are even notorious for being bad. I will say (and this is REALLY nitpicking) the flavor text is a bit lame. I agree on the other elites, fuck the reptomancer! BulkyReplacement1339 • 2 hr. Defect has more block cards in its card pool, so Defect should take Pandora's Box. Upgrade 1 Random card. Report Save Follow. 1 Energy | Whenever you draw a Status card, draw 1 card. Gain 1 Energy at the start of each turn. 1. Maybe a rival to the Crow Cult? I like her design, though it does need some polish. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. Society for Science & the Public proudly announces the top 300 scholars in the Regeneron Science Talent Search 2020, the nation’s oldest and most prestigious science and math competition for high school seniors. A good rule of thumb is to pick up ONLY one to two good damage cards per act 1 and to just look for block cards and broken powers. And that is pretty fucking. "You just have to kill the daggers quickly!" Except there are many previously excellent deck archetypes that simply cannot do this, mostly in Silent and Defect. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. In order to unlock Ascension 1 for one character, you need to beat all three acts with that character. I have had a lot of runs that probably would have survived the act 3 boss gauntlet on A20 but they got rekt by repto ReplyThe vast majority of the time, you pick this card is because you already have a good shiv deck, or a high draw low cost deck. Astrolabe: Astrolabe is almost always better. 2K votes, 115 comments. Weekly Patch 54: Loop Fixed issues where some monsters dealt the incorrect damage with Philosopher's Stone on turn 1. It used to be +2 enemy strength, and that's just brutal. The Reptomancer is an elite encounter fought in Act 3. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. Thorns retaliate when hit, so you could skip 2 reptomancer daggers at best. Hard to do that with a 100+ dmg turn. Option 2: Upgrade a card, 25% chance of a curse. In reptomancer, it's when repto dies. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. Reply. 179K Members. Dallium • 4 yr. Its like you need insane AoE damage, or can reliably kill her in 2 or 3 turns. 30+ block, often more, for one energy is amazing, and this energy efficiency lets you play cards like Echo Form that let you get your scaling. When they are defeated, they will drop coins, a selection of three cards, and sometimes a potion . 3 Energy | Ethereal. Your first attack each combat deals 8 additional damage. ago. Darth Craig. Reptomancer needs frontloaded AoE, Giant Head needs scaling, and Nemesis needs deck consistency. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. I have had a lot of runs that probably would have survived the act 3 boss gauntlet on A20 but they got rekt by repto ReplyThe vast majority of the time, you pick this card is because you already have a good shiv deck, or a high draw low cost deck. By a long shot the Ranged mechs are the best units in the game since their flexibility is unmatched and they don't really sacrifice damage to get that flexibility. But for that 1000 cuts is almost as good, and in some cases better. Ritual dagger benefits from no such downsides. Definitely not balanced. From a small chest, there's a 75% chance of a common relic, 25% chance of uncommon. Just encountered this situation, 89 damage (reptomancer 30, two daggers dealing 25 and a third one dealing 9). Reptomancer, triple jaw worms, black slimes, etc. The idea of taking Caltrops to. Lagavulin is the most annoying in act 1. Thorns retaliate when hit, so you could skip 2 reptomancer daggers at best. Ascenion 17 3x burds in the "easy" hallway fight pool is a cruel joke by Megacrit. Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. ago. This event used to be really annoying by design. It helps focus down an orb. Reptomancer is way harder imo. If you're taking out the daggers, her damage output is less dangerous than the other two elites. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did. Orrery vs. I have created a guide that explains how different monsters and bosses behave and how to use that to your. You can have a deck that wins against Champ, but die to Book of Stabbing. With thousand cuts, you spend 2 energy on thousand cuts and block, dealing let's say 3 damage, assuming you. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. I couldn't stay focused through that reptomancer fight, how he does this is beyond me. Sentries and Chosen are just two examples of fights which get significantly easier with Evolve in your deck. Reptomancer Nemesis Spire Growth (EDIT: Or rather, Spire Spear/Shield, is what I meant. Can count on one hand the amount of times the head has killed me, usually my run was doomed anyways if he can kill me. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. Reply AshenHearts. My vote for the best common attack on Silent. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . 07 1 Collectible from $8. This boss relic is really hard to evaluate. 50 damage per turn may. Is this a replacement/a new enemy on the third floor? what does it do if you don't just kill the knife minion over and over? it was a minor shock to seeSo, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. One of the awkward boss relic, its value has high variance yet still have a minor drawback. you're struggling, then you'll often need to heal at rest sites anyways, so Fusion Hammer provides extra energy with no downside. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. She also cannot summon more than 3 times in a row, so if you kill daggers quickly enough, she will stop summoning them for a turn. A carnage that doesn't exhaust. If you find this relic, you will search the ends of the earth for Corruption, and. level 2 · 4 yr. Nemesis is a consistency check that also further enables inconsistency in your deck by giving you burns. Reptomancer has rained on my parade on more than one occasion. $8. Pattern: 20% chance of. Business, Economics, and Finance. Browse game. The daggers she summons also seem too big, and their attack animation aims at the lower left corner rather than at you. Fire breathing in play. In reptomancer, it's when repto dies. I googled it and saw a Steam thread which said you should focus the daggers. It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. The run starts at 3:42. Why play this dude when running into Reptomancer probably kills you by default unless you purposely pick a ♥♥♥♥ deck? No wonder his win rates are so bad. ), and lots of other outliers like that tantrum you took to kill elites which later blocks for 18 with 👈 and mental. Also worth noting that this is just blindly averaged out. Its getting late in the day and u/SkatesMcGates still hasent posted so I figured I would! Glass knife is great source of damage but needs an upgrade or strength source to really shine. It also allows for fun synergies. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. And still I had to smoke bomb a reptomancer or would have died to a bad snecko distribution. The goal is to kill the knives before their big suicide attack. Warcry just makes a lot more sense with double havoc and demon form / whirlwind. Share. Report Save Follow. The biggest problems with this is that most of the Silent's defensive strat gives low amount of block (compare to Ironclad and you can see the difference) but has some other perks to go with it (such as cards like backflip, gives only 5 block (8 when upgrade) but. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. Gremlins leave so you skipped #2 & #3. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. ). Report Save Follow. Combust in particular will do tons of work against something like Slime Boss, where it will consistently deal damage for the rest. I've had a bug experience with Reptomancer and Reaper where I didn't heal from the daggers because I killed Reptomancer herself, but I at least got some health, based on how much she had left. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. Release Date:30 ratings. Therefore attacks that deal 6 damage, cause Torii not to activate, and then the damage is reduced to 5 by Tungsten Rod. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. So did I play my cards wrong or have the wrong cards?It's especially bad in the Gremlin Leader and Reptomancer fights. And Reptomancer will kill you. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Battle Hymn Watcher Uncommon Power. Paper Crane was a nice find from the Giant Head, then Reptomancer took away 46 of mine HP in exchange for Omamori. spirescan-bot. Maybe tone it down just a tad and it'll be perfect. ) Another way of looking at it is that this event is a strictly worse Calling Bell, and that's also not a great. Largely falls off in favour of scaling damage though Overall I think generally I like it slightly less than [[Compile Driver]] which does serviceable damage in Act 1 but.